New Feature. You can post a deal now, try to post your first deal to help others save money.
OKUpdata
Hey! Thank you so much for your support and quality posts for V Show!
And congratulations on becoming our Vipon Associated Editor.
From now on, in addition to getting 10 points for each post (up to 30 points daily), we will regularly review each of your articles, and each approved article (tagged with Featured label) will be paid an additional $50.
Note: Not all articles you posted will get $50, only those that meet our requirements will be paid, and articles or contents that do not meet the requirements will be removed.
Please continue to produce high quality content for organic likes. Our shoppers love seeing your stories & posts!
Congratulations! Your V SHOW post Planting Tips has become our Featured content, we will pay $50 for this post. Please check on your balance. Please continue to produce high quality original content!
The global online entertainment market size stood at USD 90.23 billion in 2023. The market is poised to expand from USD 99.98 billion in 2024 to USD 261.23 billion by 2032, depicting a CAGR of 12.76% during the forecast period.
Online entertainment sites, such as Netflix, Amazon Prime Video & Web Services, and others, use cutting-edge technologies for offering storytelling digital solutions. The rising consumer expenditure on video-on-demand subscription services is anticipated to propel industry expansion.
Get A Free Sample Research Report PDF: https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/online-entertainment-market-110346
Segmentation:
Games Segment to Depict Fastest Rate Owing to High Consumer Expenditure
On the basis of form, the market is segregated into audio, video, games, and others. The games segment is poised to surge at the fastest rate over the forecast period driven by the high consumer expenditure on gaming subscription services, pay-per-downloads, and in-app gaming purchases.
TV Segment Registers Prominent Share Due to Mounting Adoption of Smart TVs
Based on device, the market is categorized into smartphones/mobile phones, TV, desktop/laptop, and others. The TV segment accounts for a leading share of the global market owing to the escalating adoption of smart TVs among higher-income households across the globe.
Based on geography, the market for online entertainment has been studied across Asia Pacific, North America, Asia Pacific, South America, and the Middle East & Africa.
Report Coverage:
The report provides a detailed analysis of the global business scenario based on numerous segments: form, device, and geography. It also presents the competitive landscape of the market and gives an insight into the key steps adopted by leading companies to strengthen their industry positions.
Drivers and Restraints:
Market Value to Surge Owing to Increasing Adoption of Smart Home Devices
The consumer expenditure on digital entertainment-related subscription services is poised to rise, impelled by the mounting adoption of smart home devices. Some of these devices comprise podcasting devices, smartphones, TVs, and others. The increasing device adoption is poised to propel online entertainment market growth.
Nonetheless, the high cost of subscription services may restrain industry expansion.
Regional Insights:
North America Led Global Market Owing to Increasing Video Viewership Rates
North America registered a leading online entertainment market share with a valuation of USD 41.17 billion in 2023. The regional expansion can be attributed to the mounting rates of subscription-based video viewership in the U.S. and Canada.
The escalating rates of smartphone adoption in Chile, Colombia, and Brazil spur the consumer expenditure, augmenting South America’s share. In Colombia, the rate of smartphone adoption as a percentage of the total population surged to 67% in 2021 from 63% in 2020 and is slated to surge up to 82% by 2025, according to GSMA (Global Systems for Mobile Communication).
Competitive Landscape:
Major Players Enter Collaborations to Strengthen Product Portfolio
Pivotal online entertainment players are centered on partnering with technology providers. The intent of such collaborations is to strengthen the product portfolio and improve the entertainment experience of customers. Sony Group Corporation and Netflix are some of the leading online entertainment companies.
Key Industry Development:
June 2024 – MOONTON Games and Qiddiya struck a collaboration to expand MLBB’s (Mobile Legends: Bang Bang) esports ecosystem. The deal would also offer enhanced experiences to the user during tournaments.
List of Key Players Mentioned in the Report:
Browse Detailed Research Report Summary: https://www.fortunebusinessinsights.com/online-entertainment-market-110346
The global online entertainment market size stood at USD 90.23 billion in 2023. The market is poised to expand from USD 99.98 billion in 2024 to USD 261.23 billion by 2032, depicting a CAGR of 12.76% during the forecast period.
Online entertainment sites, such as Netflix, Amazon Prime Video & Web Services, and others, use cutting-edge technologies for offering storytelling digital solutions. The rising consumer expenditure on video-on-demand subscription services is anticipated to propel industry expansion.
Get A Free Sample Research Report PDF: https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/online-entertainment-market-110346
Segmentation:
Games Segment to Depict Fastest Rate Owing to High Consumer Expenditure
On the basis of form, the market is segregated into audio, video, games, and others. The games segment is poised to surge at the fastest rate over the forecast period driven by the high consumer expenditure on gaming subscription services, pay-per-downloads, and in-app gaming purchases.
TV Segment Registers Prominent Share Due to Mounting Adoption of Smart TVs
Based on device, the market is categorized into smartphones/mobile phones, TV, desktop/laptop, and others. The TV segment accounts for a leading share of the global market owing to the escalating adoption of smart TVs among higher-income households across the globe.
Based on geography, the market for online entertainment has been studied across Asia Pacific, North America, Asia Pacific, South America, and the Middle East & Africa.
Report Coverage:
The report provides a detailed analysis of the global business scenario based on numerous segments: form, device, and geography. It also presents the competitive landscape of the market and gives an insight into the key steps adopted by leading companies to strengthen their industry positions.
Drivers and Restraints:
Market Value to Surge Owing to Increasing Adoption of Smart Home Devices
The consumer expenditure on digital entertainment-related subscription services is poised to rise, impelled by the mounting adoption of smart home devices. Some of these devices comprise podcasting devices, smartphones, TVs, and others. The increasing device adoption is poised to propel online entertainment market growth.
Nonetheless, the high cost of subscription services may restrain industry expansion.
Regional Insights:
North America Led Global Market Owing to Increasing Video Viewership Rates
North America registered a leading online entertainment market share with a valuation of USD 41.17 billion in 2023. The regional expansion can be attributed to the mounting rates of subscription-based video viewership in the U.S. and Canada.
The escalating rates of smartphone adoption in Chile, Colombia, and Brazil spur the consumer expenditure, augmenting South America’s share. In Colombia, the rate of smartphone adoption as a percentage of the total population surged to 67% in 2021 from 63% in 2020 and is slated to surge up to 82% by 2025, according to GSMA (Global Systems for Mobile Communication).
Competitive Landscape:
Major Players Enter Collaborations to Strengthen Product Portfolio
Pivotal online entertainment players are centered on partnering with technology providers. The intent of such collaborations is to strengthen the product portfolio and improve the entertainment experience of customers. Sony Group Corporation and Netflix are some of the leading online entertainment companies.
Key Industry Development:
June 2024 – MOONTON Games and Qiddiya struck a collaboration to expand MLBB’s (Mobile Legends: Bang Bang) esports ecosystem. The deal would also offer enhanced experiences to the user during tournaments.
List of Key Players Mentioned in the Report:
Browse Detailed Research Report Summary: https://www.fortunebusinessinsights.com/online-entertainment-market-110346
Are you sure you want to stop following?
Congrats! You are now a member!
Start requesting vouchers for promo codes by clicking the Request Deal buttons on products you want.
Start requesting vouchers for promo codes by clicking the Request Deal buttons on products you want.
Sellers of Amazon products are required to sign in at www.amztracker.com
More information about placing your products on this site can be found here.
Are you having problems purchasing a product with the supplied voucher? If so, please contact the seller via the supplied email.
Also, please be patient. Sellers are pretty busy people and it can take awhile to respond to your emails.
After 2 days of receiving a voucher you can report the seller to us (using the same button) if you cannot resolve this issue with the seller.
For more information click here.
We have taken note and will also convey the problems to the seller on your behalf.
Usually the seller will rectify it soon, we suggest now you can remove this request from your dashboard and choose another deal.
If you love this deal most, we suggest you can try to request this deal after 2 days.
This will mark the product as purchased. The voucher will be permanently removed from your dashboard shortly after. Are you sure?
You are essentially competing with a whole lot of other buyers when requesting to purchase a product. The seller only has a limited amount of vouchers to give out too.
Select All Groups
✕
Adult Products
Arts, Crafts & Sewing
Automotive & Industrial
Beauty & Grooming
Cell Phones & Accessories
Electronics & Office
Health & Household
Home & Garden
Jewelry
Kitchen & Dining
Men's Clothing & Shoes
Pet Supplies
Sports & Outdoors
Toys, Kids & Baby
Watches
Women's Clothing & Shoes
Other
Adult Products
©Copyright 2024 Vipon All Right Reserved · Privacy Policy · Terms of Service · Do Not Sell My Personal Information
Certain content in this page comes from Amazon. The content is provided as is, and is subject to change or removal at
any time. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.
Comments